About the Role

Uniplay is looking for a 3D Generalist with game development experience to create quality art assets.

Responsibility
As a Generalist, you should be comfortable with working on any part of the art pipeline, but especially strong with modelling, texturing, and asset implementation with Unity/Unreal Engine. You should have a keen eye for style and an interest in a diverse range of 3D aesthetics. We are looking for someone able to take asset concepts and break them down into their executable components across the pipeline.

Responsibility

  • Create high quality 3D art assets in collaboration with the games team

  • Stage and implement assets in the game engine in collaboration with a developer

  • Contribute to overall design and visual direction of the game

  • Clean up and modify assets as needed

  • Contribute to the development of the art pipeline as team grows

  • Experience in implementing art assets with any game engine, with knowledge of best practices

  • A keen eye for aesthetic and style

  • Strong knowledge of at least one 3D suite (Maya LT, Blender)

  • Asset Integration into Game engine (Unity3d / Unreal)

  • Strong knowledge of Photoshop/Substance Suite.

  • Some experience with rigging and animation

  • knowledge of asset optimization

  • Knowledge of PBR material pipelines (e.g. Substance)

  • Knowledge of level and game design fundamentals

  • Basic knowledge of Unity’s and Unreal Engine’s animation systems

  • Ability to use Unreal engine / Unity-based tools like ProBuilder or any other tool for greyboxing

  • A strong and diverse portfolio with demonstrable modelling and texturing abilities for video games

Please submit your portfolio link and CV in your application

 

About the Company

Uniplay is an art outsourcing company as well as a game developer for PC, Console & Mobile games. We are always on the lookout for people who can join us in our journey to create quality content. If you think you are someone who can fit in then please reach out to us.

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